Cotton Candy
2002-04-30 | 56 minutes
Plot Summary
Gehr uses a mini-digital recorder to look back on the Machine Age in the form of San Francisco's soon-to-be-shuttered Musee Mecanique. For slightly more than an hour, Cotton Candy documents this venerable collection of coin-operated mechanical toys—including an entire circus—mainly in close-up, isolating particular details as he alternates between ambient and post-dubbed (or no) sound. By treating the Musee's cast of synchronized figures as puppets, the artist is making a show—but is it his or theirs? Gehr's selective take on the arcade renders it all the more spooky. There's a sense in which Cotton Candy is a gloss on the moment in The Rules of the Game when the music-box-collecting viscount unveils his latest and most elaborate acquisition. (It also brings to mind the climax of A.I.: The DV of the future tenderly regards the more human machine of the past.) (J. Hoberman, The Village Voice)
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